If you missed the buzz surrounding Horizon Zero Dawn’s PS4 release back in 2017, here are the cliff notes. This is a systems-driven sandbox where you play Aloy—a tribal outcast with a chip on her shoulder and an undeniable talent for murdering Robo beasties. Why are these mechanical monsters roaming lands that otherwise look like they were ripped straight from the set of One Million Years BC? Because Horizon is that rarest of creatures: a dystopian videogame that says something original about armageddon.
Rather than spin a story about naive tribespeople battling the evils of encroaching technology, Horizon has the guts to weave a tale that encompasses complex themes. Whether addressing abandonment issues or tackling subjects as uncomfortable as ethnic cleansing, Guerrilla Games demonstrates a level of nuanced, mature storytelling it never came close to hitting with its Killzone series on PlayStation consoles.
It helps that Mass Effect-style conversation wheels give you a little agency over Aloy’s temperament. Almost every main mission and sidequest let you answer questions from NPCs with either a thoughtful, heartfelt, or cold response. While your decisions never really affect the overarching story, these moment-to-moment choices draw you closer to Aloy. It’s a smart design decision that makes it easier to invest in Horizon’s (initially emotionally distant) world.
Most captivating of all? Those moments where you crane the camera skywards to admire a lumbering Tallneck leisurely stomping around a set perimeter. These magnificent leviathans more or less work like walking versions of Far Cry’s antenna towers, uncovering areas of the map once you clamber up and hack their satellite skulls. They’re among the most awe-inspiring creatures I’ve seen in any game. The first time I encountered one, I may as well have been a flummoxed Alan Grant fumbling to shake off his shades after drinking in the sight of Jurassic Park’s grazing brachiosaurus.
Encounters with Aloy’s fellow humans don’t fare quite so well. When Horizon first launched on console three years ago, there’s no denying it was a little derivative. In 2020, those overly familiar notes are even more out of tune. Clearly, Aloy copied Far Cry 3 when they were both taking that course in Enemy Strongholds 101 because her map is dotted with encampments you’re encouraged to capture through repetitive stealth takedowns and silent bow kills. What makes these samey, if inoffensive assaults worthwhile? The dangling promise of more XP and unlocking fresh machine-taming abilities.
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